We introduced a curated sort of Marketplace assets, recommending items to people on Roblox. We improved our group revenue system, enabling creators to pay collaborators directly within creator hub and define percentage splits by revenue source. We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever. We integrated the ban API into our Creator Hub, making it easier for devs to ban or unban users from their experience. We launched ads preferences within settings, allowing users to opt-in or out of personalized ads and data sharing. We launched search ads providing creators and brands another way to reach new and current audiences based on what they’re searching on Roblox.
We launched in-experience automatic translation, enabling creators to support up to 16 languages and bring their experiences to people all over the world. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization. We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls & platform-specific gamepads.
We introduced two new experience templates with premade functionality enabling creators to customize and build their vision faster. Creators can now manage groups of people they’re working with directly in Creator Hub, improving how creators collaborate on Roblox. Our improved grass system moved to beta testing, allowing creators to adjust the height of grass which now reacts more accurately to wind forces. We enabled creators to highlight events happening in their experiences on the group page.
EWA: Potentially Range Bound, Given The Mix Of Tailwinds And Headwinds
We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox.
Australian Futures Gain After Rise in U.S. Markets
The iShares MSCI Australia ETF (EWA) is an exchange-traded fund that is based on the MSCI Australia index, a market-cap-weighted index of Australian stocks. We tested our Audio ML technology with English-voice users to reduce policy-violating behavior in Voice Chat through real-time user feedback, education and consequences. We introduced a Developer Console tool to help creators debug and solve issues with memory usage and memory leaks. We expanded profiling capacity with new features in our Script Profiler to help creators. We provided creators with the ability to create custom textures for meshes using natural language prompts and rapidly prototype new looks.
Creator Store Renaming and Improvements
We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We rolled out our updated lighting system to Android devices, improving the quality and performance of lighting across experiences.
US equities have outperformed the rest of the world for a long time now. Australia has long been recognised for having the highest average dividend yield among global markets. Other than China and Hong Kong, Australia is the only other international market starting the week at a 52-wee… I see some positives “down under”, including a rising labor force participation rate and growing wages. Australian stocks have done well in 2024, although they have not kept pace with the S&P 500.
Audio API full release
- We released a new way for creators to send personalized notifications to 13+ users to keep up with the most important moments in their favorite experiences.
- Topping the list and outperforming in that span have been emerging market countries like Brazil and India, which are both up well over 6.5%.
- Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
- We launched ads preferences within settings, allowing users to opt-in or out of personalized ads and data sharing.
- We expanded profiling capacity with new features in our Script Profiler to help creators.
US stocks and bonds have been positively correlated, making it challenging to hedge equity risks. US equities have been dominated by a handful of stocks, highlighting the need for diversification. Moreover, markets seem to broadly apply steep multiples to non-mining exposures in Australia, particularly financials.
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We launched one of our first commerce experiences, enabling people on Roblox to buy real-world movie tickets to see Beetlejuice, Beetlejuice at Fandango’s virtual box office. Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences. We expanded controller emulation in Studio enabling creators to test their experiences in VR including Quest 2 and Quest 3 without the need for physical hardware. We launched a pilot test of a new Shopify integration, allowing select brands and creators to partner and sell real world items in game. Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
- We launched a new chat tab in app, allowing users to access their chats with a single click from anywhere on Roblox.
- The headline inflation rate has now fallen below 5% which will encourage thoughts that the RBA tightening cycle has peaked.
- IShares MSCI Australia ETF provides targeted exposure to the Australian equities market, with a focus on large- and mid-cap companies.
- Join our investing challenges and compete for rewards while you learn!
- The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot.
We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules. We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context. Experiences that were recently updated or have an active event now benefit from increased discoverability and helps users find the latest content on Roblox. Creators can now schedule when their avatar items go on or off sale on Marketplace in advance.
Similar games
We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience. We’ve partnered with Integral Ad Science (IAS) and Kantar Context Lab to verify that Immersive ads drive engagement with people who view them on Roblox. We redesigned Roblox Studio’s user experience to be more intuitive and flexible. We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging https://www.55betting.nl/ with content most appropriate for their age. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox.
We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players. We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find specific genres that they’re interested in. We introduced platform chat within experiences so users can seamlessly communicate with their friends both inside and outside experiences. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster.
Users are now able to customize and design Avatars within experiences, and add them directly into their inventory. We made it easier for creators to pick the lighting options that make the most sense for them by unifying lighting controls in Studio. We made significant improvements to Ads Manager, making it esaier for creators to create more engaging ad units, set up campaigns, and providing better reporting on ROI. You can also control what data is saved in your account with easy on/off controls, and even delete your data by date, product, and topic. From resuming YouTube videos across devices, to having your contacts, and favorite Play Store apps easily available, a single sign-in allows for a seamless experience across Google. For example, flight confirmations in your Gmail inbox will automatically sync with your Google Calendar and Google Maps to help you get to the airport on time.
Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players. We launched V2 of our open-source voice safety classifer that introduces seven new languages and now has capabilities to allow for human labeling and fine-tuning. Creators can now offer region-specific pricing for their passes, helping users from lower-spend regions participate into their economy more frequently. Our teams are building powerful, intuitive tools that empower millions of people of all skill levels to build and share their immersive creations with the world.
